Magician + Egypt = Egyptian Magician
Name: Hudson “Sage” Akali
Alias: Sage, Hud Hud, Anubis’s Pawn,
Alignment: True Good
Appearance:
Species: Mystic Human
Age: 19
Personality: Extreme Kind, Nice, Easygoing, friendly and good-humored, Sweet, Respectful, forgiving
Gender: Male
Sexuality: Demiromantic
Pronouns: His/He/Him
Occupation:
Currently: Works at a Library
Formerly: Student
Destined: Slayer
Weapon/Paraphernalia:
Ancestry Tattoos
The Amber Flower (Left ring finger): Allows the wearer to use Smoke Magic
The Dangling Star (Necklace): Enhances or gives the wearer’s fire magic
Ring Of The Jackal (Left pointer finger): Allowed the wearer to touch and interact with Ghosts and other spirits
The Quadruplets (Right middle finger): Enhances the wearers Light Magic
Grand: Willow Drive: This Is a transformation where he uses his magic to enhance his condition.
Stage 1:
Stage 2:
Stage 3: Minus the fat fucking arrow on Aang’s head
Tekc(s):
Sandstorm (“Asfeh Ramleh!”): Places his hand on the ground to make a storm of dust or sand to blind his enemy or escape from a confrontation
Hyper Burn (“Haraq mofart..”): Charges up his heat and fire magic to send a beam of extreme heat at the enemy causing severe burns.
Ra’s Arrow (“Sahm Ra”): A move he stole from Ra just to piss him off, where he uses his heat and fire to create a bow and arrow to fire at the enemy.
Protect (“Hamma!”): A simple protection spell for himself or others, can appear as a dome or act like a weapon that he can blast as a distraction due to it being extremely fragile when fired
Powers:
Magically Enhanced Physiology:
Magical Shield generation
Magical Energy Generation
Magical Energy Manipulation
Supernatural Wisdom
Supernatural Survivability
Supernatural Strength (Type II)
Supernatural Stamina
Supernatural Speed (Type I)
Trait: Ancestor Inheritance
Night Vision
Mana Manipulation
Menacing Presence
Luck
Afterlife Traveling
Supernatural Hearing
Supernatural Smell
Illusion Awareness
Supernatural Life-Force
Shapeshifting Awareness
Clear eyes
Enhanced Roar
Magic he learned:
Alchemy
Divine Arts
Spell Casting
Gesture Casting
Voice Casting
Ink Magic
Entropy Magic
Bio-Entropy Manipulation
Bio-Heat Manipulation
Heat Attacks
Heat Magic
Heat infusion
Personal Heat
Heat Immunity
Cold Immunity
Energy Magic
Earth Magic
Sand Magic
Light Magic
Abilities:
Magic Intuition
Medical Intuition
Pressure Point Intuition
Boxing
Kick Boxing
Intimidation Intuition
Animal Intuition
Weaknesses:
Ice Magic
Water Magic
Cold magic
Isn’t really all that experienced in Hand-to-Hand combat
Sensory Overload
Divine Weaponry
Any destroyed/Damaged jewelry means no magic or messed up magic
Magic Destruction
Anti-Magic
Stronger Magicians
Darkness Magic
Fire turns sand into glass which is extremely hard to control
Running out of energy
Overloading on energy
Get involved!
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