Chase (Remake)

Name: Chase Emry

Aliases: Phase, Phasing Spider, Em, Hoodie

Age: 19

Gender: Male

Date of Birth: N/A

Place of Birth: N/A

Race: Human Mutate (Spider bite from a spider hitchhiking on his shoulder for 2 weeks)

Occupation: 

Current place of residence: Apartment in NYC

Voice type:

Quirks, strange mannerisms, and/or annoying habits:

Education level: High

Hierarchy/social standing: Average

Appearance:

Post attachment

Eye color: Blue

Skin tone: White (Caucasian)

Scars or physical deformities: small scars from a car crash

Mental illnesses: Mild depression

Height: 5’9

Weight:

Body type: Body types aren’t my thing but here
Image result for spiderman physique
Favorite color: Purple/Grey

Favorite food: Falafel

Likes: Hanging with Gwen, meeting other Spider-people, Casey, Miles, His mom, drinking Apple Juice

Dislikes: Mentions of his sister, family and friends getting hurt, Liars

Religious Preference: None

Powers:

Superhuman Strength: Chase possesses the proportionate strength of a spider, granting him superhuman strength. He is capable of lifting 11 tons or more when under extreme stress. His strength extends into his powerful leg muscles which allows him to leap heights and distances far beyond human capability.

Superhuman Stamina: He is able to exert himself at peak capacity for several hours before fatigue begins to impair his performance.

Superhuman Speed: He is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. Chase has shown to be fast enough to catch up to an accelerating car while on foot but preferred to travel by webs.

Superhuman Durability: The composition of his skeleton, inter-connected tissues, and nervous system had all been enhanced. His bodily tissues are somewhat more durable and resistant to impact or trauma than an ordinary human, although he is certainly not invulnerable. While his body is tougher than an ordinary human, he can still be injured in ways comparable to an ordinary human. He is seemingly injured when spin kicked in the back by the Gwen. He was able to catch a bullet at close range in his hand, although the act was very painful.

Regenerative Healing Factor: If injured, his body is capable of regenerating faster than an ordinary human being is capable of. (Enhanced Type II but stops at healing lost limbs)

Superhuman Agility: He is extraordinarily limber, and his tendons and connective tissues are twice as elastic as the average human being’s, despite their enhanced strength.

Superhuman Reflexes: His reflexes are faster than an average human by about a factor of 40 (he is often able to dodge bullets only inches from hitting him). His practical reaction time is at least a dozen times that of a normal human. In combination with his spider-sense, the speed of his reflexes allowed him to dodge almost any attack, even bullets only inches away from his face.

Superhuman Equilibrium: He possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He had developed a unique fighting style that made full use of his agility, strength, and equilibrium.

Spider-Sense: Chase possesses an extrasensory “danger” or “spider” sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, which enable him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Chase’s spider-sense is directional and could guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. He can also sense, and dodge attacks directed randomly or by a computer. Using his spider-sense to time his enhanced reflexes, Chase can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat could trigger them even when he is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or camera when changing into or out of his costume. The spider-sense does react to those who he does not consider to be a threat, such as his mother. The boy can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. His fighting style incorporates the advantage that his “spider-sense” provides him.

Wall-Crawling: His exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of interatomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell’s normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Chase’s body (especially concentrated in his hands and feet) and another object, with an upper limit of 5 tons per finger.

Weaknesses:
His Mother

Gwen

Miles

Electricity

Frequencies that match his Intangibility

Symbiotes

Family:

Gina Emry (Mother)

Alex Emry (Father; Missing but alive)

Lana Emry (Younger Sister…)

Pets: A pet Lizard named Jeremy

Role model: Doctor Octavia (Finds her to be the best scientist ever)

Fears: Losing his mother, Driving, Losing Gwen or Miles

Goals:

Stop any and all villains (On-Going)

Confess to Gwen (On-Going)

Protect his home, family, and friends at all costs (On-Going)

Sexuality: Bi-Sexual

Relationships/Love interests:

Gwen Stacy (Crush)

See the source image

Allies: 

Gwen

Miles

Casey

Enemies:

Tombstone

Kingpin

Various other villains

Sexual partners: None

Hobbies and interests:

Biology

Soccer

Fishing

Bio: WIP

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