Original Characters

Vertigo

Powers and Abilities

Powers

  • Superhuman Strength: Henry’s physical strength was greatly enhanced by Compound B, granting him immense strength capable of lifting 10,000 tons (22 million pounds). He first demonstrated this strength by effortlessly halting an entire BMW M5, that was thrown at him by Megahertz at 155 miles per hour, with his bare hands. Henry was also able to support an entire hospital after an explosion was detonated inside of it by the Jester. During the battle against Douglas Stillwell’s bionic army. He was capable of effortlessly ripping one of Plex Industry’s sentries in half with his bare hands. Henry was perfectly capable of lauching a large boulder at the Shadow Witch while showing no signs of visible strain. Henry was also able to benchpress over 15,000 pounds during his training workout with Kellan Stillwell. Henry’s muscle power is capable of toppling the gigantic Crusher with only a few blows and even managed to single-handedly fight in hand-to-hand combat with the incredibly stealthy Phantom. However, Henry’s strength isn’t on par with much more vigorous superhumans.
  • Superhuman Durability: The capabilities of the Compound-B serum allowed him to withstand attacks of immense force with no visible damage to his exterior. His resilience was further reinforced with aid from his density control, which allowed him to vastly increase his body’s density and mass. Vertigo’s durability was strong enough to survive an ecto-blast from Phantom. Henry’s skin is also incredibly bulletproof, demonstrated when he was able to survive being shot several times by a ton of The Jester’s goonies. Henry was also able to survive several blows from Phantom (who becomes immensly stronger when he is invisible).
  • Superhuman Speed: Henry’s speed is tremendously enhanced beyond the peak of human potential, moving into the early levels of superhuman condition. Henry’s speed is above both Miss America and Phantom’s, as he was able to stay ahead of them with a slight head start and match their speed in combat, countering their attacks and delivering his own. Henry has also repeatedly been able to easily handle the similarly enhanced bionic androids in combat. He was able to match and surpass their speed to deliver several powerful blows that quickly defeated them, easily kick one down before they could react, intercept an android before he could hit Miss America, and outrun them to stop them from attacking his group. He also proved able to stay in combat with Turbo after he had taken the serum, being able to keep up with and deliver blows of his own even when Turbo was using his super speed to block them. He was capable of dodging Phantom’s attacks, intercepting him from killing Miss America, eventually easily managing to move faster than Phantom and man-handle him before he could attack himself and the others. Henry was also able to overtake and catch up to a speeding truck going up to 118 miles per hour during the intense chase against the androids.
  • Superhuman Agility: Henry can coordinate his body with perfect balance, equilibrium, flexibility, and dexterity. While escaping the destruction of the Davenport Manor base that Phantom was held captive in, Henry was able to leap from one end of the complex to the other in order to escape. During his chase of the Phantom, he was able to leap from the inside of his apartment into the building across the street. Henry can leap over cars with simple running moves. Henry can use his enhanced agility to perform amazing parkour and gymnastic moves that would be impossible for a normal human to accomplish. Henry’s enhanced agility surpasses that of normal human capabilities, even highly trained, Olympic gold medallists. Henry can leap higher and further than normal humans, being able to leap onto the doors on a speeding truck during the chase of Phantom’s android army, as well as quickly leap on top of midsize cars in a single bound while running. Roger is also able to perform complicated acrobatic flips in order to avoid gunfire and to quickly dive into cover.
  • Superhuman Reflexes:
  • Superhuman Stamina:
  • Superhuman Senses:
  • Accelerated Healing Factor:
  • Density Manipulation: Henry can increase and decrease his own density, weight and mass at will, allowing himself to increase the durability of his physical form or make himself completely weightless. By increasing his density, Henry was able to break high-calliber bullets against his skin and was able to stand in front of a bus and split it in half in order to stop it from hitting a woman. Henry demonstrated this ability by hardening his body after the Jester tried to punch him, breaking the latter’s hand in the process.
    • Intangibility: Due to Henry’s control over his density, he is able to phase through any solid form of matter. Henry is able to walk through walls, phase through people, phase through bullets, knives and cannons, and avoid attacks from other superhumans. Henry was capable of phasing his hand through a criminal’s chest, instantly killing him. Henry was also capable of phasing through high-caliber .50mm rounds from Kellan Stillwell’s armed guards. However only the Phantom, Henry can only phase the organic matter of his body, meaning he can only phase without his any of his clothes or accessories. However, thanks to the electromagentic nano-tech implants from Titan Man embedded in the back of his neck, Henry is now able to phase with his new and improve high-tech costume. Henry was able to walk through a hospital door after the Jester tried to lock him inside in the explosion. He could also phase through other people, as when he phased his hand through Solomon’s chest and instantly eviscerate the latter.
  • Size Manipulation: After being injected with Compound B, Henry is able to reduce himself to approximately the size of an ant, though he can also grow his body to gigantic sizes. He still maintains his regular-sized strength and resilience when shrinking; while in reduced scale, this translates to granting him inhuman effort and exertion capabilities. Also, obtaining momentum and kinetic energy in small scale and exerting it immediately while returning to or right after returning to normal size can result in a feat of superhuman effort and exertion, and therefore, momentarily give Henry enhanced strength while in regular size, enough to send a man flying while attacking and enlarging himself at the same time. The process of altering size compresses force and energy, manifesting as brief shockwaves of vibration around the target that charge the target with momentum. Initially, Henry could not maintain his giant transformtion for extended periods time, as it causes some heavy stress on his body and if done long enough he can even faint. However, Henry seemed to be getting used to it the more times he does it, and instead of fainting he only gets very exhausted; by the time he had his first fight with the Jester, Henry remained most of the conflict in giant form without fainting, exhausting, or showing any major drawback from this ability. While in his miniature or gigantic form, Henry gains superhuman strength due to his increased density, effort, and exertion, enabling him to take out multiple opponents of normal human size while shrunk. He can also use the physical force and momentum attained from changing size to simulate superhuman strength directly after returning to normal size. This strength also extends to legs, allowing him to jump, spring, and leap across with great force. This allows him to move through the air like a bullet to strike and impact opponents and incapacitate them instantly or move halfway across a room in a single bound. However, exerting too much force into impacts and physical attacks can accidentally kill an opponent, due to the force of attacks being comparable to that of a bullet. The process of altering size compresses force and energy, manifesting as brief shockwaves of vibration around Henry that charge the target with enough momentum that can briefly enhance the target’s strength while enlarging or immediately after enlarging. In his enlarged form, Henry’s strength enables him to crush huge vehicles, tear a passenger plane apart, punch a bionic android into the ground, crush Solomon by stomping the latter into the ground, killing him. Henry’s increased density also affords him superhuman durability, retaining the resilience of a human of regular size. This notably allows him to withstand impacts that would easily stun or even kill a normal human, enough to him to fall from great heights and crash onto a surface with the force of a bullet, leaving a bullet hole like a crater in the surface while he remains unharmed. When he has increased his size into a giant-sized man, he naturally becomes far tougher and more durable than normal. This is due to his increased density and muscle mass, and it was enough to withstand missiles from Titan Man. However, this enormous amount of durability comes at the cost of his speed and balance, making his movements somewhat clumsy as a result.

Abilities

  • Master Martial Artist: Henry is an extraordinarily skilled hand-to-hand combatant, an infamously formidable master in multiple forms of martial arts (including boxing, kickboxing, wrestling, Karate, Muay Thai, Taekwondo, Savate, Eskrima, Krav Maga, Jeet Kune Do, Ninjutsu, Kung Fu, Judo, and Aikido), with 20 years of experience battling and overpowering numerous criminals and supervillains in New York City. His fighting style also incorporates and takes full advantage of his proper use of physical forces, momentum, and leverage, as well as his knowledge of anatomical weaknesses and pressure-points, combined with his nigh-superhuman strength, executing it all at very high speeds. Hence, while attending an underground fight club, Henry easily analyzes the fighting style of one of the fighters for him to give an advice to his opponent, which allowed said fighter to easily defeat his foe. With his tremendous combat skills, aided by his strength, Vertigo effortlessly brought down Pietrov Kirzewski’s 24 armed henchmen in an impressive amount of time (despite being very tired after his fierce duel with The Jester right before), has easily brought down the Jester multiple times along with at one point effortlessly thwarting Solomon’s attempt to shoot him and then defeating him with a single punch, can outmaneuver even physically stronger opponents, like Thunderman, and brought down numerous other Supes on a higher level. When The Jester’s powers were temporarily weakened to human levels from thermonuclear gas, Henry was able to quickly overwhelm him in hand-to-hand combat with superior fighting skills, easily countering his attacks and landing punishing blows on the also considerably skilled supervillain, even outmaneuvering a partially recovered The Jester to temporarily restrain and pummel him. Henry is the one who defeated most of the future Sinister Squad members (even the infamously lethal assassin Soundwave, whom Henry swiftly outclassed in close quarters, and The Crusher, whom he overpowered although the latter was much stronger, causing Henry to become visibly strained), having them placed behind bars in the Plex Cells. His incredible combat skill, combined with his agility, was sufficient enough to easily overpower several inhumanly strong bionic androids, swiftly disarming and incapacitating them in close quarters. Henry’s skills would also allow him to successfully mentor his protégé vigilante Phantom into becoming extremely skilled combatants in their own rights.
    • Bo Staff Mastery: Thanks to his early training with Magguard, Henry is extremely skilled at using a metallic baton and similar melee weapons in combat. Henry’s specialized nano-tech bo staff is able to easily change between different combinations of weapons, such as two batons or nunchaku. Henry’s bo staff can be used to strike and attack, and spun around as a makeshift shield. The composition of the staff is strong enough to block blasts of energy and support a large amount of weight. It can also be separated into 2 Eskrima sticks (which in other media has become Henry’s iconic weapon in the second season). Henry appears to be highly-skilled in the art of bojutsu.
    • Boomerangs Mastery: Henry is a master of throwing projectile weaponry with great accuracy and pinpoint precision, such as his signature boomerangs. He notably uses them to disarm his opponents, such as when he knocked a detonator out of The Jester’s hand. Henry can also use them with lethal force, such as his fight with Phantom, when he quickly threw one into his chest despite the latter’s intangibility. When Henry recruited Turbo to the Hero League, he skillfully threw one past him to alert the latter to his presence. His skill in wielding his boomerangs is reminiscient of shurikenjutsu.
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